Thread:MapiyaH/@comment-44117874-20191024052750/@comment-38439752-20191201130733

Yes, it was the same with Android players as well. And to be honest, the game was broken before this engine upgrade, we were just used to those bugs so we ignored them. The game used to crash frequently when running longer distances (so we told everyone to restart the game before trying to run past 5000m), not all of the friends you added on FB showed up in game (so we told people to use club invites instead), the game would randomly resync in the middle of you doing something (so we told people to take screenshots before doing anything that cost a lot of diamonds, in case the game resynced and you lost those diamonds), the videos for diamonds wouldn't play (so we told everyone to breed cheap horses instead), and things like that.

There are a lot of things that need to be fixed with this engine upgrade, but there are also a lot of good that came with it. It's not all bad, and it will definitely get better. Android has been getting more stable every week, and runs smoother than ever. Once the system gets stabilised on iOS as well, I am confident we will see some real improvements too. I know they are working on some pretty exciting stuff, which will hopefully get announced officially soon.

Oh, people may very well still be breeding with your horses! The thing is, after the engine upgrade, no one has been receiving any social breeding fees. We didn't get any stablehand fees on Android for six weeks, and then with the latest update we got all of it at once. I got over 200k in overdue stablehand payments XD We're hoping we will get all of the breeding fees at once later too, when that system gets fixed.

Congrats on the Warlander t3!